I'm going to try and do a charity event!
For Child's Play.
Check it out here: http://euw.leagueoflegends.com/board/showthread.php?t=1254659
Sunday, June 23, 2013
Monday, June 17, 2013
Shaco!
I've been trying some new champions (for me) lately, and sort of found them fun!
Either I'm decently good with them, or I've managed to figure out exactly how to play them, or they're just straight out broken (which I hope not!).
Shaco being one of them. Full AD runes/masteries (as if I were an AD carry), but with smite and ignite. Flash isn't needed since he basically has a free flash, and ignite will net you much more kills. Could possibly change it for exhaust depending on the champion setup.
Rush a spirit of the lizard elder, and then go for a infinity edge (don't forget boots though!), and buy a ward or two whenever you return to the base.
For ganking, I usually get blue, wolves, wraiths and red (I could probably do it in a more efficent way, need to practice more) which nets me level 3. At this point I got a skillpoint in each three abilities. Now is when you search for a good gank.
Ping on your intended gank target and hope your fellow laners engage, decieve in and hopefully the intended target is now stunned/snared/slow/something as you get your first hit in, hopefully manage to place a jack-in-the-box somewhere behind them, and then auto attack them a whole bunch while they run for their petty little lives.
If all goes well, the combined burst of you and your laner should bring them down quickly. If they barely get away, remember to throw your shiv, and ignite! Thanks to ignite in cases like these, I keep getting fed.
Besides this is just a practice thing I suppose. Heck, I'm no expert. I'm just saying it as I've been doing it, there's probably better ways.
Either I'm decently good with them, or I've managed to figure out exactly how to play them, or they're just straight out broken (which I hope not!).
Shaco being one of them. Full AD runes/masteries (as if I were an AD carry), but with smite and ignite. Flash isn't needed since he basically has a free flash, and ignite will net you much more kills. Could possibly change it for exhaust depending on the champion setup.
Rush a spirit of the lizard elder, and then go for a infinity edge (don't forget boots though!), and buy a ward or two whenever you return to the base.
For ganking, I usually get blue, wolves, wraiths and red (I could probably do it in a more efficent way, need to practice more) which nets me level 3. At this point I got a skillpoint in each three abilities. Now is when you search for a good gank.
Ping on your intended gank target and hope your fellow laners engage, decieve in and hopefully the intended target is now stunned/snared/slow/something as you get your first hit in, hopefully manage to place a jack-in-the-box somewhere behind them, and then auto attack them a whole bunch while they run for their petty little lives.
If all goes well, the combined burst of you and your laner should bring them down quickly. If they barely get away, remember to throw your shiv, and ignite! Thanks to ignite in cases like these, I keep getting fed.
Besides this is just a practice thing I suppose. Heck, I'm no expert. I'm just saying it as I've been doing it, there's probably better ways.
Sunday, June 16, 2013
Try it before you complain
Have you ever fought a certain champion who no matter what you do seems to always kick your butt, often badly?
And it always feels like this champion is incredibly overpowered?
Just a thought, but try and play that champion yourself.
Not for the sake of it obviously being OP (which it always isn't!), but playing it yourself will let you get a feel for how the playstyle is, and what not to do, or how you get countered.
Then apply the things you learned the next time you fight the same champion again.
And it always feels like this champion is incredibly overpowered?
Just a thought, but try and play that champion yourself.
Not for the sake of it obviously being OP (which it always isn't!), but playing it yourself will let you get a feel for how the playstyle is, and what not to do, or how you get countered.
Then apply the things you learned the next time you fight the same champion again.
Wednesday, May 29, 2013
The League of Legends Meta: Baron Nashor and Dragon
So here's the continuation, I guess.
In League of Legends, the map is perfectly symmetrical aside from the fact that Baron Nashor is always in the top river, and the dragon is always in the bottom river. I believe this is why teams always go to the same lanes with the same types of champions every time. Well, at least what started it. Nowadays I believe most people aren't even aware this is how it started (at least I think this is how it started!), and just do it because "it's the meta", without any consideration as to why they're doing it aside from the fact that it's how you're supposed to do it.
So I've considered a few different options that might force players to mix it up, hopefully eventually making ADC and support at the bottom lane less mandatory.
Keep in mind these are just my speculations and anything before they'd have to be done would have to be tested thoroughly before even considering actually using them in a real game. Sadly, I can't really test these things seeing as... I don't work for Riot.
Removing Baron Nashor and Dragon entirely.
Yeah, no. It's an option. Sure, it is... but both of them is an important part of the game in 5 vs 5 matches, and simply removing them would be more damaging than helpful. I have other ideas, other better ideas, but I just needed to say this for sake of saying it. But no. This isn't something that should be done.
Turning them into a summoned monster in the middle of the map.
This idea... is a bit more complicated, and by nature it'd be much more difficult to discuss the balance around it, but the gist of it is that they're removed from their current locations from the map (which might be replaced with new neutral monsters or something, I dunno). And at every 10-15 mark or so, an item is stocked up in the store (one for each team), that can be purchased to grant the ability to summon one of these beasts at the very center of the map. In the middle of the... middle lane.
This would encourage better map control around the middle of the map, and depending on how much this mystical summoning item would cost, it would mean one team having to spend a significant sum they gained from getting in lead to kill the dragon/Baron Nashor, but since the kill of it isn't guaranteed, it's a gamble. Spend some of your gold to potentially make your team stronger... or have it backfire and you lost the gold and the enemies get stronger instead.
There would have to be a lot of discussion as to how this would actually work, but this is the basic idea for it. I don't know if it could work. Maybe? Maybe not? I'm going to lean towards 'It's a possible change that could be done, but it's too big of a change for the game to implement.' or something like that.
Here's my favorite idea, though.
50/50 chance of Baron Nashor and the Dragon swapping places.
As I said, the only static difference between the perfectly symmetrical map are the two giant beasts who each spawn at a specific location. This wouldn't matter if they were equal in strength, but they aren't, so it is a problem.
I suppose this is the easiest change to implement, and I'm more hopeful for it than the other ones (which to be honest, I was just building up to this idea).
I believe the Dragon spawns at the 2:30 minute mark, and has a 6 minute respawn time, and Baron Nashor spawns at 15 minutes with a 7 minute respawn time.
Basically? My idea is that when the Dragon first spawns, theres a 50/50 chance it can spawn in either location of the river. As long as the Dragon is still up and Baron Nashor is attempting to spawn, it would spawn on the other side of the river. If the Dragon was just killed and Baron Nashor is up the next minute, its location would also have a 50/50 chance.
This is a small change, but I think it really would help mix the game dynamic up a lot more, since always sending your carry and support to the bottom lane would be a gamble at this point. Certainly, people would probably keep sending their carry and support to the bottom lane and /hope/ the Dragon spawned there early, but if it didn't, it's up to the top laners instead to duke it out with your jungler and middle laner.
I don't think this change would do anything right away, but eventually I hope that once people realize there's no constant benefit to always playing League of Legends the exact same way every time (solo top, duo bottom at least) they'd be more willing to mix things up a bit.
So...
Thoughts, anyone?
In League of Legends, the map is perfectly symmetrical aside from the fact that Baron Nashor is always in the top river, and the dragon is always in the bottom river. I believe this is why teams always go to the same lanes with the same types of champions every time. Well, at least what started it. Nowadays I believe most people aren't even aware this is how it started (at least I think this is how it started!), and just do it because "it's the meta", without any consideration as to why they're doing it aside from the fact that it's how you're supposed to do it.
So I've considered a few different options that might force players to mix it up, hopefully eventually making ADC and support at the bottom lane less mandatory.
Keep in mind these are just my speculations and anything before they'd have to be done would have to be tested thoroughly before even considering actually using them in a real game. Sadly, I can't really test these things seeing as... I don't work for Riot.
Removing Baron Nashor and Dragon entirely.
Yeah, no. It's an option. Sure, it is... but both of them is an important part of the game in 5 vs 5 matches, and simply removing them would be more damaging than helpful. I have other ideas, other better ideas, but I just needed to say this for sake of saying it. But no. This isn't something that should be done.
Turning them into a summoned monster in the middle of the map.
This idea... is a bit more complicated, and by nature it'd be much more difficult to discuss the balance around it, but the gist of it is that they're removed from their current locations from the map (which might be replaced with new neutral monsters or something, I dunno). And at every 10-15 mark or so, an item is stocked up in the store (one for each team), that can be purchased to grant the ability to summon one of these beasts at the very center of the map. In the middle of the... middle lane.
This would encourage better map control around the middle of the map, and depending on how much this mystical summoning item would cost, it would mean one team having to spend a significant sum they gained from getting in lead to kill the dragon/Baron Nashor, but since the kill of it isn't guaranteed, it's a gamble. Spend some of your gold to potentially make your team stronger... or have it backfire and you lost the gold and the enemies get stronger instead.
There would have to be a lot of discussion as to how this would actually work, but this is the basic idea for it. I don't know if it could work. Maybe? Maybe not? I'm going to lean towards 'It's a possible change that could be done, but it's too big of a change for the game to implement.' or something like that.
Here's my favorite idea, though.
50/50 chance of Baron Nashor and the Dragon swapping places.
As I said, the only static difference between the perfectly symmetrical map are the two giant beasts who each spawn at a specific location. This wouldn't matter if they were equal in strength, but they aren't, so it is a problem.
I suppose this is the easiest change to implement, and I'm more hopeful for it than the other ones (which to be honest, I was just building up to this idea).
I believe the Dragon spawns at the 2:30 minute mark, and has a 6 minute respawn time, and Baron Nashor spawns at 15 minutes with a 7 minute respawn time.
Basically? My idea is that when the Dragon first spawns, theres a 50/50 chance it can spawn in either location of the river. As long as the Dragon is still up and Baron Nashor is attempting to spawn, it would spawn on the other side of the river. If the Dragon was just killed and Baron Nashor is up the next minute, its location would also have a 50/50 chance.
This is a small change, but I think it really would help mix the game dynamic up a lot more, since always sending your carry and support to the bottom lane would be a gamble at this point. Certainly, people would probably keep sending their carry and support to the bottom lane and /hope/ the Dragon spawned there early, but if it didn't, it's up to the top laners instead to duke it out with your jungler and middle laner.
I don't think this change would do anything right away, but eventually I hope that once people realize there's no constant benefit to always playing League of Legends the exact same way every time (solo top, duo bottom at least) they'd be more willing to mix things up a bit.
So...
Thoughts, anyone?
The League of Legends Meta
The current meta in League of Legends is something that actually bugs me a little. Well, quite a bit. I still follow it, but mostly because if I don't, I'll have an entire team of strangers raging at me for trolling.
When you look at other games like Dota 2 or HoN, the meta isn't "set" the same way.
In League, you send a carry mid (usually AP carry, or possibly AD carry, anyone who can gank well by bursting down enemies). This isn't something new, seeing as the middle lane gives easy access to both bottom and top, and thus makes for easier gankes. It makes sense you'd want someone who can just show up in an instant and just burst down the enemies, right? Of course, back in the olden days it was also more common to send carries there to farm, specifically Ezreal or Ashe because of their global ultimates. I'd say anyone who nowadays can quickly burst down an enemy if given the chance makes for a suitable middle lane champion.
Jungle is easy enough. Does a champion have a way of sustaining themselves when fighting neutral monsters, or are they just really awesome at ganking with their abilities somehow? Or both? Throw them into the jungle. Nothing weird here, really. The only difference is that in LoL having a jungler seems almost obligatory, while in the other games it's more of a bonus, but it's alright if you don't always have one.
Bottom lane. Attack damage carry and a support. The carry being anyone who can deal sustained damage through ranged auto attacks, and of course scales well with attack damage, and a support who can guard them with their high utility spells. The support, because they don't need gold to serve their function, thus becomes a warder, having to provide the team with wards around the map every now and then. Others should help with that too. Utility for a support usually means buffs or crowd control, like stuns/slows. If you have two champions, one who gains 50 damage for each of his abilities just from having an extra 100 attack damage, and another one who only gains the 100 attack damage from the... 100 attack damage, which one would you rather give the 100 attack damage?
Finally there's the top lane, or... well... the leftover lane. People tend to like going here because it means fighting 1 vs 1, but junglers usually get involved here too with ganks. Still, most champions who doesn't fit the roles of either middle, jungler, support or ADC gets tossed up here just because. They just try and sit there and farm all day, and then move on to crushing the enemies once they're a powerhouse. Unless the enemy top laner becomes a powerhouse first. House fight!
The game is about overpowering your opponents, so why does everyone insist on sending evenly matched lanes at each other? People have gotten lazy and don't want to think about team comp. Dicussing tactics? What tomfoolery is this! Just pick Janna and go support that Caitlyn already.
The players of League of Legends have grown fat and lazy because of the current meta, people don't want to change the tactics up because it's apparently too hard to discuss how to be clever.
Now, what really bugs me is that these rules seem to apply every single game. If you have a friend and you'd like to go to the top lane with him? Yeah, that wont happen unless you want a bunch of reports coming your way. You need to follow the meta or you're trolling. Why is the meta so widely followed? Or more specifically, why do both teams send the ADC and support to the bottom lane?
The way the map is constructed, it's meant to be a perfect mirror from both sides. That makes it perfectly balanced, right?
Not really, no.
Camera position aside, there is one static thing about Summoner's Rift that ruins the perfect balance. The position of Baron Nashor and the Dragon.
Baron Nashor is sometimes the game decider for lategame matches. Whichever team gets the kill gets an incredibly strong buff which can let them win the game if they use it well enough, but that's all the way in lategame! Who has time to think about the future? Pssh.
Now, in early-mid game, the battle most often tends to break out around middle, or, dragon. And where is the dragon located? Near bottom lane. And who is fighting at the bottom lane? Two people, the ADC and support. The added bonus of the support being there is that they can ward the Dragon to make sure it's not taken without your knowing. Jungler gets a good gank on the enemy carry and you score a kill? Neat! Let's go kill the dragon while they're weak!
I think that the entire reason this entire meta has been formed this way, is because of the position and importance of the dragon early game. The top laners are sent top so they can farm as long as possible, the mega-monster near their lane isn't important usually until around level 15+ or so (sometimes earlier). The dragon can be important already at level 5, so people want as many to be able to help as soon as possible with it. Jungler, middle laner and bottom laners can all get together real quick and kill it if you've chased away the enemy.
But what if the teams were "unbalanced"? Your team sent your "top" laner to the bottom, and your carry and support to fight 2 vs 1 against their top laner?
Most likely? When the time to fight the dragon would come, you'd be fighting 3 vs 4, since you have 2 people at the top lane instead of just 1. Sure, the two top laners would now be able to help kill Baron more quickly... right?
Except by the time Baron is killed, the game is all about teamfights, and everyone is already always grouped together.
I've been thinking of possible solutions to this frozen meta problem. Just to keep this post from becoming too much of a wall of text, I'll post them later instead.
When you look at other games like Dota 2 or HoN, the meta isn't "set" the same way.
In League, you send a carry mid (usually AP carry, or possibly AD carry, anyone who can gank well by bursting down enemies). This isn't something new, seeing as the middle lane gives easy access to both bottom and top, and thus makes for easier gankes. It makes sense you'd want someone who can just show up in an instant and just burst down the enemies, right? Of course, back in the olden days it was also more common to send carries there to farm, specifically Ezreal or Ashe because of their global ultimates. I'd say anyone who nowadays can quickly burst down an enemy if given the chance makes for a suitable middle lane champion.
Jungle is easy enough. Does a champion have a way of sustaining themselves when fighting neutral monsters, or are they just really awesome at ganking with their abilities somehow? Or both? Throw them into the jungle. Nothing weird here, really. The only difference is that in LoL having a jungler seems almost obligatory, while in the other games it's more of a bonus, but it's alright if you don't always have one.
Bottom lane. Attack damage carry and a support. The carry being anyone who can deal sustained damage through ranged auto attacks, and of course scales well with attack damage, and a support who can guard them with their high utility spells. The support, because they don't need gold to serve their function, thus becomes a warder, having to provide the team with wards around the map every now and then. Others should help with that too. Utility for a support usually means buffs or crowd control, like stuns/slows. If you have two champions, one who gains 50 damage for each of his abilities just from having an extra 100 attack damage, and another one who only gains the 100 attack damage from the... 100 attack damage, which one would you rather give the 100 attack damage?
Finally there's the top lane, or... well... the leftover lane. People tend to like going here because it means fighting 1 vs 1, but junglers usually get involved here too with ganks. Still, most champions who doesn't fit the roles of either middle, jungler, support or ADC gets tossed up here just because. They just try and sit there and farm all day, and then move on to crushing the enemies once they're a powerhouse. Unless the enemy top laner becomes a powerhouse first. House fight!
The game is about overpowering your opponents, so why does everyone insist on sending evenly matched lanes at each other? People have gotten lazy and don't want to think about team comp. Dicussing tactics? What tomfoolery is this! Just pick Janna and go support that Caitlyn already.
The players of League of Legends have grown fat and lazy because of the current meta, people don't want to change the tactics up because it's apparently too hard to discuss how to be clever.
Now, what really bugs me is that these rules seem to apply every single game. If you have a friend and you'd like to go to the top lane with him? Yeah, that wont happen unless you want a bunch of reports coming your way. You need to follow the meta or you're trolling. Why is the meta so widely followed? Or more specifically, why do both teams send the ADC and support to the bottom lane?
The way the map is constructed, it's meant to be a perfect mirror from both sides. That makes it perfectly balanced, right?
Not really, no.
Camera position aside, there is one static thing about Summoner's Rift that ruins the perfect balance. The position of Baron Nashor and the Dragon.
Baron Nashor is sometimes the game decider for lategame matches. Whichever team gets the kill gets an incredibly strong buff which can let them win the game if they use it well enough, but that's all the way in lategame! Who has time to think about the future? Pssh.
Now, in early-mid game, the battle most often tends to break out around middle, or, dragon. And where is the dragon located? Near bottom lane. And who is fighting at the bottom lane? Two people, the ADC and support. The added bonus of the support being there is that they can ward the Dragon to make sure it's not taken without your knowing. Jungler gets a good gank on the enemy carry and you score a kill? Neat! Let's go kill the dragon while they're weak!
I think that the entire reason this entire meta has been formed this way, is because of the position and importance of the dragon early game. The top laners are sent top so they can farm as long as possible, the mega-monster near their lane isn't important usually until around level 15+ or so (sometimes earlier). The dragon can be important already at level 5, so people want as many to be able to help as soon as possible with it. Jungler, middle laner and bottom laners can all get together real quick and kill it if you've chased away the enemy.
But what if the teams were "unbalanced"? Your team sent your "top" laner to the bottom, and your carry and support to fight 2 vs 1 against their top laner?
Most likely? When the time to fight the dragon would come, you'd be fighting 3 vs 4, since you have 2 people at the top lane instead of just 1. Sure, the two top laners would now be able to help kill Baron more quickly... right?
Except by the time Baron is killed, the game is all about teamfights, and everyone is already always grouped together.
I've been thinking of possible solutions to this frozen meta problem. Just to keep this post from becoming too much of a wall of text, I'll post them later instead.
Tuesday, May 28, 2013
Aatrox Jungle!
Aatrox can apparently do very well in the jungle as well, due to obvious reasons. He has the sustain to do it, he has a ranged slow and a ranged engage/stun. What more does a jungler need?
Riot has been talking sometimes about their melee carries. Fiora and Master Yi. They didn't really work out and aren't technically viable for those purposes. Whenever a "carry" tends to get too close to the actual combat, they get focused down too quickly. Aatrox seems to be dealing with the same thing, except that his ultimate allows him to get some extra range, and his constant healing and passive GA (Yes, his passive actually works like a GA. While he's being "revived", he can't be damaged) he can practically get right into the middle of it all without (too) many concerns!
Technically, he fits the role of a melee carry. Sustained damage in melee range with some survivability.
Riot has been talking sometimes about their melee carries. Fiora and Master Yi. They didn't really work out and aren't technically viable for those purposes. Whenever a "carry" tends to get too close to the actual combat, they get focused down too quickly. Aatrox seems to be dealing with the same thing, except that his ultimate allows him to get some extra range, and his constant healing and passive GA (Yes, his passive actually works like a GA. While he's being "revived", he can't be damaged) he can practically get right into the middle of it all without (too) many concerns!
Technically, he fits the role of a melee carry. Sustained damage in melee range with some survivability.
Giant Enemy Crabgot
More people need to play Urgot.
Just because he's ugly isn't a reason to never play him. He has feelings too.
That, and he's pretty strong.
Just because he's ugly isn't a reason to never play him. He has feelings too.
That, and he's pretty strong.
Monday, May 27, 2013
Aatrox First Impression
So I just tried Aatrox on the PBE server for the first time. Granted, it was vs bots and he's not released yet, so changes might still be made to him. I'm also going to assume you actually know something about him.
But what I saw?
He's strong.
Really strong.
Way too strong, actually.
He has way more sustain than I have ever seen. If you max his W first, you'll actually get healed for a chunk of your health every three hits, and that effect is doubled when below half health. Stick a Spirit Visage and some natural lifesteal on top of that, and he will be healing himself like crazy. Not to mention that if you toggle the same ability, he will (at max rank) do 200 bonus damage every three hits.
At first I thought it might be a good idea to get some attack speed for this purpose. Hit faster, get to the three hits trigger quicker, moar damage. Imagine my surprise when I found out he has a natural attack speed buff. For every 2% of his passive that gets filled (Blood Well), he gets 1% attack speed. So... at 100% filled Blood Well he gets... 50% attack speed, for free. Well, of course, he has to fill the Blood Well himself with his health with ability costs, but it turns out that every time he levels, the Blood Well naturally fills itself with around 40 or so. I wasn't paying much attention at the time.
So by level 3, without ever using any abilities aside from the lifesteal on his W, which I stayed in combat the entire time to sustain myself, the blood well was already half full from just leveling up. 25% attack speed bonus for free!
Then there was his ultimate, which is a flat 200 damage AoE nuke around him (at rank 1), + 175 attack range and 40% attack speed bonus. He could just initate with Dark Flight, and with the slow, thats a total of about 140 damage, with a stun and slow... + the ultimate for 200 damage. And then he'd have maybe up to 90% attack speed bonus already to trigger the rank 3 W which deals 130 damage every three hits. You could make sure to hit twice, then initiate for the third hit so it'd trigger right away too.
I'm not going to do the math on any of that, but I just felt he was way too powerful.
In general I found his cooldowns too short, and his sustain was just nuts. Oh, right. His passive also revives him when he dies, with a 225 second cooldown. Sometimes I got knocked out, and could just lifesteal my way up again and win the fight.
...
Did I mention I fought bots? Like, beginner ones in a custom game.
That said, take everything I just said with a pinch (read: tub) of salt.
But what I saw?
He's strong.
Really strong.
Way too strong, actually.
He has way more sustain than I have ever seen. If you max his W first, you'll actually get healed for a chunk of your health every three hits, and that effect is doubled when below half health. Stick a Spirit Visage and some natural lifesteal on top of that, and he will be healing himself like crazy. Not to mention that if you toggle the same ability, he will (at max rank) do 200 bonus damage every three hits.
At first I thought it might be a good idea to get some attack speed for this purpose. Hit faster, get to the three hits trigger quicker, moar damage. Imagine my surprise when I found out he has a natural attack speed buff. For every 2% of his passive that gets filled (Blood Well), he gets 1% attack speed. So... at 100% filled Blood Well he gets... 50% attack speed, for free. Well, of course, he has to fill the Blood Well himself with his health with ability costs, but it turns out that every time he levels, the Blood Well naturally fills itself with around 40 or so. I wasn't paying much attention at the time.
So by level 3, without ever using any abilities aside from the lifesteal on his W, which I stayed in combat the entire time to sustain myself, the blood well was already half full from just leveling up. 25% attack speed bonus for free!
Then there was his ultimate, which is a flat 200 damage AoE nuke around him (at rank 1), + 175 attack range and 40% attack speed bonus. He could just initate with Dark Flight, and with the slow, thats a total of about 140 damage, with a stun and slow... + the ultimate for 200 damage. And then he'd have maybe up to 90% attack speed bonus already to trigger the rank 3 W which deals 130 damage every three hits. You could make sure to hit twice, then initiate for the third hit so it'd trigger right away too.
I'm not going to do the math on any of that, but I just felt he was way too powerful.
In general I found his cooldowns too short, and his sustain was just nuts. Oh, right. His passive also revives him when he dies, with a 225 second cooldown. Sometimes I got knocked out, and could just lifesteal my way up again and win the fight.
...
Did I mention I fought bots? Like, beginner ones in a custom game.
That said, take everything I just said with a pinch (read: tub) of salt.
Advice from Ymir
I want to work at Riot Games. This is one of my few actual dreams in my life. For some reason, I ended up actually asking him on the forum for some advice, and here's what he said:
"Find something you love and do it.
That's a major part of getting noticed, if you're recognised for doing great things in your spare time then it really makes people look twice at your CV. It's the most practical advice I can give outside of working hard at school and getting experience and eating your vitamins and so on, you know all the vague fluffy stuff.
That's not to say get famous, it's get involved.
If you've spent your spare time really doing something impressive and cool then people will take more notice."
This is for getting noticed, if you don't have 3-5 years of university studies and 5+ years of work under your belt... more like, if you're just some random schmuk who really would like a chance to help with the game more directly.
I guess I'm posting this just to keep it as a memory or something dorky as that, but partially as inspiration for anyone who happens to read this.
"Find something you love and do it.
That's a major part of getting noticed, if you're recognised for doing great things in your spare time then it really makes people look twice at your CV. It's the most practical advice I can give outside of working hard at school and getting experience and eating your vitamins and so on, you know all the vague fluffy stuff.
That's not to say get famous, it's get involved.
If you've spent your spare time really doing something impressive and cool then people will take more notice."
This is for getting noticed, if you don't have 3-5 years of university studies and 5+ years of work under your belt... more like, if you're just some random schmuk who really would like a chance to help with the game more directly.
I guess I'm posting this just to keep it as a memory or something dorky as that, but partially as inspiration for anyone who happens to read this.
Banning
Have you ever been in the situation when playing ranked, and you're put in charge of banning champions, and everyone in your team expects you to ban different ones?
Eventually you just end up picking three randomly out of the entire pot, but the enemy ends up picking one of the ones your teammates wanted banned. Of course, you're only allowed to ban three, so not much to do.
Then, of course, that one guy who picked that one champion who someone wanted banned ends up stomping your entire team.
Then you get blamed for everything because you didn't ban him.
sigh
Eventually you just end up picking three randomly out of the entire pot, but the enemy ends up picking one of the ones your teammates wanted banned. Of course, you're only allowed to ban three, so not much to do.
Then, of course, that one guy who picked that one champion who someone wanted banned ends up stomping your entire team.
Then you get blamed for everything because you didn't ban him.
sigh
Sunday, May 26, 2013
Howling Riftline
Check it out! I made a LoL blog.
Howling Riftline? I just figured I'd mash all the map names together (dominion didn't make the cut, sorry).
So there's that new LoL cinematic which probably everyone and their dead relatives have already seen.
Really awesome. I adore it. All the details? And the transition from ingame abilities to movie material was wonderful. Who knew Nocturnes Paranoia basically made you see hell? I just assumed you went blind. Assuming that was his ultimate and not his fear... which it might have been. Who knows? Riot knows.
On second thought, I'd go with fear, and then that he used his ultimate to catch up with Ryze when he said "Darkness".
Then there was Demonblade Tryndamere. Why Demonblade? Why was Tryndamere special enough to feature his own skin in this cinematic? I'm not saying it's a bad thing, but I'm curious.
Then there was Annie. Hoo boy. I've been wanting to see an actual representation of how it looks like to see her, or any of the yordles, combat seriously. Could have been more action around her, and less focus on Tibbers.
Finally there was... Baron Nashor, I believe? Except he looked... different. More sleek, I suppose. Could there possibly be a visual update for him in store? I wouldn't be surprised, considering how he's such a central focus in the game once you reach mid-late game.
Howling Riftline? I just figured I'd mash all the map names together (dominion didn't make the cut, sorry).
So there's that new LoL cinematic which probably everyone and their dead relatives have already seen.
Really awesome. I adore it. All the details? And the transition from ingame abilities to movie material was wonderful. Who knew Nocturnes Paranoia basically made you see hell? I just assumed you went blind. Assuming that was his ultimate and not his fear... which it might have been. Who knows? Riot knows.
On second thought, I'd go with fear, and then that he used his ultimate to catch up with Ryze when he said "Darkness".
Then there was Demonblade Tryndamere. Why Demonblade? Why was Tryndamere special enough to feature his own skin in this cinematic? I'm not saying it's a bad thing, but I'm curious.
Then there was Annie. Hoo boy. I've been wanting to see an actual representation of how it looks like to see her, or any of the yordles, combat seriously. Could have been more action around her, and less focus on Tibbers.
Finally there was... Baron Nashor, I believe? Except he looked... different. More sleek, I suppose. Could there possibly be a visual update for him in store? I wouldn't be surprised, considering how he's such a central focus in the game once you reach mid-late game.
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